![]() ![]() While many Halo 3 players used the in-game chat functionality to forge friendships and communities – many of which extended beyond the borders of Bungie's FPS to other corners of the internet, persisting to this day – others took advantage of the systems and open lines of communication. The constant conversation heard in Halo 3 was, naturally, a double-edged sword. That the Xbox Series X/S doesn't come with a free microphone only adds to a silence that is lamented by players on Reddit and beyond, who are calling Infinite "the quietest Halo" they've ever played.Įven myself playing in matchmaking and having my microphone on, there were always those comments from guys that were not really as accepting or welcoming into the group MLG pro Queenx3 In comparison, Halo Infinite, which doesn't have pre- and post-game lobby or proximity chat, is bizarrely quiet. Thanks to all of these elements, Halo 3 was an incredibly chatty game. Brilliantly, Microsoft encouraged social interaction through online gaming by shipping a free wired microphone with the Xbox 360 – with that, almost every gamer was able to chat in Halo 3 matches, which also included pre- and post-game lobby and in-game proximity chat. By 2007, broadband internet was more readily available and Xbox Live had long-proven itself as viable console players were eager to jump into online multiplayer lobbies and compete against others around the world from the comfort of their homes. ![]() That dynasty wasn't just reserved for gamers on the burgeoning professional scene. "The community and the franchise in general has been trying to replicate that golden era of what Halo 3 brought to competitive video games and to competitive Halo… I feel like ever since then, they've been just trying to recreate that experience and recreate that dynasty." "I feel like Halo 3 was the one of the first competitive first person shooters that was bringing in audiences that truly are hard to replicate today, even with how big esports are now," says Queen, who's been a pro player since 2005. As such, Halo 3 offered up a kind of fame and fortune that is commonplace in esports today, but was almost unimaginable in the late aughts. With the rise of YouTube and streaming sites like Justin TV, along with a short-lived stint on cable TV, Major League Gaming's Halo 3 streams had major audiences. Halo 3 was uniquely poised to take advantage of the increased ubiquity of online gaming and the relative ease of broadcasting professional matches. ![]()
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